﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using Rockfan.Framework;
using Rockfan.Framework.Graphics;

namespace Rockfan.Framework.Entities
{
    public sealed class Fretboard : Sprite
    {
        public Fretboard(Texture2D texture)
            : base(texture) { }

        public void Initialize()
        {
            base.VerticesForDrawing[0].Color = Color.Transparent;
            base.VerticesForDrawing[1].Color = Color.Transparent;

            base.Update(0.0f);
        }
    }
}
